Focus on one act without getring cards that would only help for even later if you're not yet set for act 1. But it's important to not set your goals too far. The Silent is the best at blocking, that's why it feels hard. So just a bit of poison, a bit of attacks and decent draw with energy (concentrate + ×2, tactician +). so I was able to get some trickier cards like concentrate + after and some draw. I see Dash in the deck, that's a card you get sometimes early, it covers attack and defense well, works for every Act 1 Elite. I don't remember everything but I'm pretty sure I just won from using a lot of cards per turn making it easy to block at the same time.
Only poison card is Envenom, and for shivs, Blade Dance (with 3 shivs from Ninja Scroll on turn 1). I don't like rupture synergies, feels like secondary at best, I'll probably avoid it forever except if I get like, 3 reapers maybe. Maybe I should have taken the coffe dripper instead of astrolabe of the extra energy. Kind of regretting no picking.īy the end, had 3 feel no pain (one +), several cards generating status, evolve, 2 true grit +, 2 burning pact +.Īlso 3 disarm (2 +), but going through 2 artifacts after each buff was impossible si it helped at first only. I skipped a body slam in early act 3 I think. I probably needed a few inflames or barricade and/or body slam to make use of my decent blocking especially early in the fight. I was able to kill the act 2 boss and maybe also time eater with a perfect. I had quite a strong deck overall, with 2 great cards bottled to be used straight away, offering and feel no pain+, as well as bag of preparation, for a big turn one.
If you don't have good strength and can't find dead branch I really don't know how to deal with that fight. I had a too good defense at the beginning but lack of quick scaling. I got it to what ~200hp but I was too long and it was beginning to attack me with 90+ attacks. Updates for DEU, ITA, JPN, POL, RUS, SRB, SRP, UKR, ZHS, ZHT.Click to shrink.The heart killed me, as expected.Renaming SRB-CYR to SRP and SRB-LAT to SRB as it was causing crashes.HP-gain relics (Fruit & Waffle) now have consistent pickup wording.Cauldron and Old Coin wording improved to match other relics.
Black Star relic wording update to be more consistent with other relics.Dexterity Potion shape updated to match Strength Potion.
Our aim is to make it as intuitive and customizable as we can! Slay the Spire from a couch! Those who play 12 hours a day can also give your wrists a break (Tip: Remember to take a break every now and then). Work has begun to add controller support. Keep in mind that balance and changes will still occur after the character is released into the main branch. We now have about 60/75 card art completed and we're putting on the final balance touches. Too many random issues were beginning to rack up. This week's work was focused on balance, reworks, and bug fixes.